Those not experiencing a videogame through gameplay are restricted in a similar fashion as those watching a film, compared to those determining the events and situations present in the game world.
This notion of videogames is what allows many critics to state that they can never be a true art form.
(Mc Carthy 100) Artists also deliver to more than the visual aspect of a game, as composers often deliver the sound effects and music, and occasionally a game that offers a heavily scripted narrative or numerous dialogue situations will find it requiring input from authors and screenwriters.
Are they more closely related to film, or are they similar to performance arts, such as dance? option=com_content&task=view&id=2098&Itemid=2."I AM 8 BIT." I AM 8 BIT.
Perhaps they are more akin to competitive sports and games like diving and chess?
While film and theater have rooted themselves within our culture, and have taken favor by those who would deem each medium a form of art, videogames still face a strong opposition.
Those who feel videogames are either unworthy or unfit to be critiqued and appreciated as an art form weigh heavily on the issue, and their opinions sway an obvious majority to their cause.
Unfortunately for those hoping to halt the artistic appreciation of videogames, the undeniable presence of art in all facets of videogames, be it creation, the end product, or the experience of play, proves that videogames are a new and emerging art form.
The first appearance of art within a videogame is noted before the game is even a playable product.Whether a game is stylized, realistic, or abstract, videogames represent art, and they represent a new, interactive form of art.Whether or not video games succeed in enrapturing the player isn’t necessarily important, as other forms of art can also fail in enticing particular audiences.(Smuts) Interactivity is actually delivering an experience, one that could possibly be more artistic in nature than any medium that has come before us to date.The experience of traversing a game world leaves a respect of all the various outlets of artwork within a game.For them, games can become art when they assume serious purposes, when they become meaningful activities, when our best artists build games, when we perfect the artificial intelligence, in short, when hell freezes over.”Kelman argues that videogames are art in all their forms, simple or complex, as game designers are gifted craftsmen who construct compelling and visually fascinating worlds deploying skills which we would see as artful if applied in any other context, and that video games are also constructing meaningful experiences which tap deep chords within our culture, in part because they are carrying on timeless functions previously associated with myths and legends.